Design
Product Design
Interfaces people get on the first try.
- Starting at
- ₹2L
- Timeline
- 3–6 weeks depending on surface area
The gap between a pretty Figma file and something buildable is where most product design goes wrong. Beautiful screens, no empty states, no error states, no idea what happens on a narrow phone or when a name is forty characters long — so the developer invents all of it, and the result looks nothing like the design.
We design the unglamorous states too, because that's most of what a user actually encounters. Loading, empty, error, permission-denied, too-much-data. Then we hand over a component library with real names, not 'Rectangle 47'.
Because we also build software, the handover is written by people who have had to implement one. If a design would be disproportionately expensive to build for the value it adds, we say so during design rather than discovering it during the sprint.
What you get
- User flows and information architecture before any visual design
- Wireframes for the flows that matter, signed off before high fidelity
- High-fidelity UI in Figma with every state designed
- Component library with sane naming and defined variants
- Responsive behaviour specified, not left to interpretation
- Developer handover notes, written by people who build
This is a good fit if
- Products where users get stuck, drop off or need hand-holding
- Teams about to build something and wanting the design settled first
- Apps that grew feature by feature and no longer feel like one product